I create a lot of stuff.
With seven years of game development experience under my belt, I’ve been working mostly as a designer and producer. For the past few years, I’ve led small teams that developed various PC games, serious games and playable theories. I'm the guy you call when you need someone to round-up talent and manage them for an extended period of time, ensuring a steady production flow.
I'm one of the four members of Loud Noises, a group of game developers based in São Paulo, Brazil. I was involved in the organization of several events and projects including the original creator of SPIN, a monthly gamedev meet-up, and SPJam, an annual in-person game jam. I’ve also helped compile 31 Gaems, an essay collection about gaming experience that is hosted at the gaming-oriented news website Overloadr.
I like making, playing, talking and teaching about games, organizing events and watching cartoons.
Talks and workshops
>> Talk: indie/camp - Desenvolvendo Jogos e Contornando Problemas (SESC Campinas, Campinas, BR)
>> Talk: Sofá Gamer (Telas - Festival Internacional de Televisão de São Paulo, São Paulo, SP)
>> Workshop: Construção de jogos narrativos (SESC Campinas, Campinas, BR)
>> Talk: BIG SPIN - Como fazer joguinhos no Brasil e ganhar muito dinheiro com isso (CCSP, São Paulo, BR)
>> Workshop: Construção de Lógica e Estratégias de Jogos com Twine (SESC Jundiaí, Jundiaí, BR)
>> Workshop: Game Maker: Jogos Digitais (SESC Jundiaí, Jundiaí, BR)
>> Workshop: Criação de Jogos Digitais (SESC Sorocaba, Sorocaba, BR)
>> Workshop: Game design com software livre (SESC Consolação, São Paulo, BR)
>> SPIN (organization, until 2015)
>> Loud Talks: Nicholas Souza (organizer, 2014)
>> Loud Talks: Eliza Kwon (organizer, 2014)
>> SPIN Talks (host, co-organizer, until 2014)
>> SPjam (organization, until 2013)
>> Festival Games Brasil (co-organizer, 2013)
Selected personal projects
>> 31 Gaems
Awards and Exhibitions
>> Finalist: Best Environmental Game Award, BIG Festival 2016, São Paulo, June, 2016.
>> Doti-Doti no Gaea exhibited at Reverta - Arte e Sustentabilidade, Oca, June, 2015.
>> Headblaster exhibited at FILE GAMES | SP, FIESP, São Paulo, June, 2014.
>> Finalist: Revelation Brazil Award, BIG Festival 2014, São Paulo, May, 2014.
>> Headblaster exhibited at Print Screen Festival, Holon Cinematheque, Holon, April, 2014.
>> LAUT exhibited at A Maze. / Berlin Exhibition, Urban Spree, Berlin, April, 2014.
>> Finalist: Best PC/Web Game, FESTIVAL DE JOGOS, SBGAMES, São Paulo, October, 2013.
>> Artist-in-residence at LABMIS 2012, MIS-SP, São Paulo, June, 2013.
Instituto Abramundo, Mira Filmes, Um Filmes, Bradesco, Postos Ipiranga, Grupo CCR, Cargill, WalMart, RedBull
Producing, Planning, Organization, Game Design, Rapid Prototyping, Recruiting talents, Leading, 2D Art & Animation, Pixel Art, Vector Art
Game Maker: Studio, Construct 2, Unity, Adobe Photoshop, Adobe Illustrator, Adobe Animate/Flash, Adobe Muse, Articulate Storyline, Spriter Pro, Trello, Slack, Jira, MS Project, Word, Excel, PowerPoint.